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 Some of my Script Commands...

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PostSubject: Some of my Script Commands...   Wed Feb 16, 2011 10:51 am

Enter the below by pressing the "~" Tiled key
Network Commands
Improves the packets between you and the server...
========================================================================================
/cl_maxpackets xxxx
Where xxxx is a number, changes your maxpackets setting to that number. Try 100 for a LAN, 60 for broadband, and 30 for modems.

/cl_packetdup xxxx
Where xxxx is a number, changes your packetdup setting to that number. Try 0 for a LAN, 1 for broadband, and 1 for modems.

/cl_snaps xxxx
Where xxxx is a number, changes your snaps setting to that number. Try 40 for all 'net connections.
/cl_rate xxxx
Where xxxx is a number, changes your rate setting to that number. Try 25000 for a LAN, a figure between 25000 and 62000 for broadband, and 5500 for modems.
Recording a Demo

Recording and playing back a demo is pretty easy, but may result in a performance hit unless your machine is really beefy.

Step 1: type "\g_syncronousclients 1" (or choose it from the server setup menu)
Step 2: type "\record XXXXXX", where XXXXXX is what you want to name the demo
Step 3: type "\stoprecord" once you're done recording.
Step 4: type "\demo XXXXXX" to play back the demo. (Will also play back others' demos)

All of those commands above are without quotes, obviously.
Respawn Hotkeys

Tired of using the Limbo menu to choose your class and weapons?
No problem! Simply open up your wolfconfig.cfg file (in the \Program Files\Return to Castle Wolfenstein\main\ directory for Windows users)
with any old text editor and add the following lines to the end:

bind F1 "mp_playertype 0;mp_weapon 10;echo You will respawn as a ^2Soldier with a ^3Flame Thrower"
bind F2 "mp_playertype 0;mp_weapon 6;echo You will respawn as a ^2Soldier with a ^3Mauser"
bind F3 "mp_playertype 0;mp_weapon 8;echo You will respawn as a ^2Soldier with a ^3Panzerfaust"
bind F4 "mp_playertype 0;mp_weapon 9;echo You will respawn as a ^2Soldier with a ^3Venom Gun"
bind F5 "mp_playertype 3;mp_weapon 3;echo You will respawn as a ^2Lieutenant with a ^3MP40"
bind F6 "mp_playertype 3;mp_weapon 4;echo You will respawn as a ^2Lieutenant with a ^3Thompson"
bind F7 "mp_playertype 3;mp_weapon 5;echo You will respawn as a ^2Lieutenant with a ^3Sten"
bind F8 "mp_playertype 2;mp_weapon 4;echo You will respawn as a ^2Engineer with a ^3Thompson"
bind F9 "mp_playertype 1;mp_weapon 4;echo You will respawn as a ^2Medic with a ^3Thompson"

You can change the keys to whatever you like. When you hit the bound key, you'll set your class/weapons for the next respawn.
Server Commands

These commands only work if you are the one who has set up the server so in other words you need to have the Rcon or referee password.
Some of them are useful, some of them are not.

Rcon Explanation
/rconpassword Gives you rcon control, required for all of the following commands : )
/rconPassword xxx Changes the password to xxx.
/g_needpass [1/0] Players require a password (1) or not (0) to enter your server.
/rcon g_password xxx Sets the password of the server to xxx
/rcon map xxx Changes to map xxx. Screws up your map rotation.
/rcon start_match Skips warm-ups.
/rcon restart_match Resets the match.
/rcon map_restart Restarts the round
/rcon swap_teams Swap teams, axis players go allies & vice versa.
/rcon sv_maxclients Max people allowed on the server.
/rcon g_friendlyFire [1/0] Friendly fire on (1) or off (0)
/rcon g_teamforcebalance [1/0] Forces team numbers to be even (1), or doesn't (0)
/rcon g_doWarmup [1/0] Sets whether to do warm-ups (1), or not (0)
/rcon g_warmup Sets the amount of time before the round begins in seconds
/rcon say Players do not see spectator chats, use /rcon say instead.
/rcon g_gametype [5/6/7] Sets game type: 5= Objective; 6=Stopwatch; 7= CTF
/rcon g_altStopwatchMode [0/1] Sets SW mode when g_gametype is 6. 0= ABBA 1= ABAB
/rcon g_allowvote [1/0] Allow voting (1) or not (0)
/rcon status Gives the status of all players on the server. Inclusive their slot number


Referee Explanation
/ref xxx Where xxx is the ref password. You need this for the following to work .
/ref restart Aborts a match in progress, starts a new match.
/ref allready Readies all players in the current game.
/ref lock Locks both teams.
/ref unlock Unlocks both teams.
/ref putallies [player ip] Puts a player on the allies team.
/ref putaxis [player ip] Puts a player on the axis team.
/ref callvote comp Loads OSP's match/competition settings.
/abort Aborts a match in progress
/players To see the ip's of every player on the server.
/speclock Locks both teams from spectators.
/specunlock Unlocks both teams from spectators.
/pause Pauses the match.
/unpause Resumes the match



More commands will follow.
Voice Chat Commands

These commands affect the chat and voice commands.
/toggle cg_novoicechats
Setting this to 0 will make it so that the quick chat messages (e.g., "Medic!" or "I need ammo") will not make any audible sounds. They will, however, still show up as text.

/toggle cg_novoicetext
Setting this to 0 will make it so the quick chat messages do not show their text messages (but you will still hear audio).

/toggle cg_teamchatsonly
Setting this to 0 will make it so that you only see chat messages from your team.

/bind X "vsay Y" or /bind X "vsay_team Y"
X is a keyboard key and Y is a term from the list below.
This allows you to bind specific voice commands/comments to one key instead of using the menu to navigate to the one you want.
Use one of the commands below to get the desired effect:

/bind X "vsay GoodGame"
/bind X "vsay Hi"
/bind X "vsay Cheer"
/bind X "vsay Bye"
/bind X "vsay Thanks"
/bind X "vsay GreatShot"
/bind X "vsay Oops"
/bind X "vsay_team FireInTheHole"
/bind X "vsay_team HoldYourFire"
/bind X "vsay_team TakingFire"
/bind X "vsay_team AllClear"
/bind X "vsay_team DynamitePlanted"
/bind X "vsay_team DisarmDynamite"
/bind X "vsay_team DynamiteDefused"
/bind X "vsay_team EnemyWeak"
/bind X "vsay_team Incoming"
/bind X "vsay_team DefendObjective"
/bind X "vsay_team ClearPath"
/bind X "vsay_team PathCleared"
/bind X "vsay_team LetsGo"
/bind X "vsay_team Medic"
/bind X "vsay_team NeedAmmo"
/bind X "vsay_team NeedEngineer"
/bind X "vsay_team OnDefense"
/bind X "vsay_team OnOffense"
/bind X "vsay_team NeedBackup"
/bind X "vsay_team FollowMe"
/bind X "vsay_team Sorry"
/bind X "vsay_team Welcome"
/bind X "vsay_team Affirmative"
/bind X "vsay_team Negative"
/bind X "vsay_team IamEngineer"
/bind X "vsay_team IamMedic"
/bind X "vsay_team IamLieutenant"
/bind X "vsay_team IamSoldier"
-------------------------------------------------------------------------------------------------------------------------------------
////////////////////
//fov-fixed shooting
////////////////////

seta cg_fov "105"
set shooton "+attack;cg_fov 90;set vstr shootoff"
set shootoff "-attack;cg_fov 105;set vstr shooton"
bind MOUSE1 "+vstr shooton shootoff"




/////////////////////////////////
//Instant Artillary Support for Field Ops
/////////////////////////////////


//By pressing this key (F6) you can deploy an Artillary Support without zooming first.

bind "F6" "+zoom;+attack;-attack;-zoom"



////////////////////
//Command map Script
////////////////////


set mapout "+mapexpand; echo ^6Map ^7is now ^2expanded; set map vstr mapin"
set mapin "-mapexpand; echo ^6Map ^7 is now ^1OFF; set map vstr mapout"
set map "vstr mapout"
bind "F6" "vstr map"



////////////////////////
//Class Selection Script
////////////////////////


//You can put this file in your Etmain map.
//This is the main config file for the Class selector.

set menu "echo ^3F4^1: ^2ENGINEER ^3F5^1: ^2MEDIC; echo ^3F6^1: ^2FIELDS OPS ^3F7^1: ^2COVERT OPS; echo ^3F8^1: ^2SOLDIER ^3F9^1: ^2TEAM (ALLIED/AXIS)
set teamb "set teamtoggle vstr teamr;exec cfg/allies.cfg;echo ^3****** Allied ******;vstr menu"
set teamr "set teamtoggle vstr teamb;exec cfg/axis.cfg;echo ^3****** Axis ******;vstr menu"
set teamtoggle "vstr teamb"
bind "F9" "vstr teamtoggle"

//executing the Allies and Axis Script

exec cfg/allies.cfg
exec cfg/axis.cfg



/////////////////////
//Axis respawn Script
/////////////////////



//Put this file in this folder in your etmain map: cfg/axis.cfg
//This is the config file for the Axis part of the class selector.


//AXIS ENGINEER
set ing1 "team r 2 3 38;echo ^2****Engineer with MP40****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 MP40 ^3*****; set engineer vstr ing2"
set ing2 "team r 2 23 38;echo ^2****Engineer with K43****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 K43 ^3*****; set engineer vstr ing1"
set engineer "vstr ing1"
bind F4 "vstr engineer"

//AXIS MEDIC
set medic "team r 1 3 38;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medic"

//AXIS FIELDS OPS
set field "team r 3 3 38;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Field Ops. ^3*****"
bind F6 "vstr field"

//AXIS COVERT OPS
set cov1 "team r 4 32 38;echo ^2****Covert with K43****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 K43 ^3*****; set covert vstr cov2"
set cov2 "team r 4 33 38;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team r 4 10 38;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"

//AXIS SOLDIER
set sol1 "team r 0 5 3;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldier vstr sol2"
set sol2 "team r 0 6 3;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldier vstr sol3"
set sol3 "team r 0 35 3;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldier vstr sol4"
set sol4 "team r 0 31 3;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mobile (MG42) ^3*****; set soldier vstr sol1"
set soldier "vstr sol1"
bind F8 "vstr soldier"


///////////////////////
//Allies Respawn Script
///////////////////////


//Put this file in this folder in your etmain map: cfg/allies.cfg
//This is the config file for the Allies part of the class selector.

//ALLIED ENGINEER
set ing1 "team b 2 8 37;echo ^2****Engineer with THOMPSON****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 Thompson ^3*****; set engineer vstr ing2"
set ing2 "team b 2 24 37;echo ^2****Engineer with M1 GARAND****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 M1 Garand ^3*****; set engineer vstr ing1"
set engineer "vstr ing1"
bind F4 "vstr engineer"

//ALLIED MEDIC
set medic "team b 1 8 37;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medic"

//ALLIED FIELDS OPS
set field "team b 3 8 37;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Field Ops. ^3*****"
bind F6 "vstr field"

//ALLIED COVERT OPS
set cov1 "team b 4 25 37;echo ^2****Covert with GARAND****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Garand ^3*****; set covert vstr cov2"
set cov2 "team b 4 33 37;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team b 4 10 37;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"

//ALLIED SOLDIER
set sol1 "team b 0 5 8;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldier vstr sol2"
set sol2 "team b 0 6 8;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldier vstr sol3"
set sol3 "team b 0 35 8;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldier vstr sol4"
set sol4 "team b 0 31 8;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 MOBILE(MG42) ^3*****; set soldier vstr sol1"
set soldier "vstr sol1"
bind F8 "vstr soldier"



////////////////////////
//Demo record Script
////////////////////////


//By pressing this key (F6) you can toggle a demo ON/OFF

set demoon "autorecord; echo ^6Recording Demo ^7 is now ^2ON; set demor vstr demooff"
set demooff "stoprecord; echo ^6Recording Demo ^7 is now ^1OFF; set demor vstr demoon"
set demor "vstr demoon"
bind "F6" "vstr demor"



//////////////
//Gamma Script
//////////////


// Press these keys to increase or decrease your gamma ingame.


bind "KP_PLUS" "vstr gup"
bind "KP_MINUS" "vstr gdn"
set gdn vstr gamma00
set gup vstr gamma01
set gamma00 "set r_gamma 0.9;set gdn vstr gamma00;set gup vstr gamma01;echo ^2Gamma^1MIN^n========"
set gamma01 "set r_gamma 1.0;set gdn vstr gamma00;set gup vstr gamma02;echo ^2Gamma^n=^1|^n========="
set gamma02 "set r_gamma 1.1;set gdn vstr gamma01;set gup vstr gamma03;echo ^2Gamma^n==^1|^n========"
set gamma03 "set r_gamma 1.2;set gdn vstr gamma02;set gup vstr gamma04;echo ^2Gamma^n===^1|^n======="
set gamma04 "set r_gamma 1.3;set gdn vstr gamma03;set gup vstr gamma05;echo ^2Gamma^n====^1|^n======"
set gamma05 "set r_gamma 1.4;set gdn vstr gamma04;set gup vstr gamma06;echo ^2Gamma^n=====^1|^n====="
set gamma06 "set r_gamma 1.5;set gdn vstr gamma05;set gup vstr gamma07;echo ^2Gamma^n======^1|^n===="
set gamma07 "set r_gamma 1.6;set gdn vstr gamma06;set gup vstr gamma08;echo ^2Gamma^n=======^1|^n==="
set gamma08 "set r_gamma 1.7;set gdn vstr gamma07;set gup vstr gamma09;echo ^2Gamma^n========^1|^n=="
set gamma09 "set r_gamma 1.8;set gdn vstr gamma08;set gup vstr gamma10;echo ^2Gamma^n=========^1|^n="
set gamma10 "set r_gamma 1.9;set gdn vstr gamma09;set gup vstr gamma10;echo ^2Gamma^n==========^1MAX"



///////////////////
//Info-items script
///////////////////

// Press this key (F6) to clear/view some info, like your FPS, Lagometer, Speedometer, ...

bind "F6" "vstr info"
set info "vstr info_on"
set info_on "cg_drawFPS 1; cg_lagometer 1; b_drawspeed 2,4; b_watermarkalpha 1; set info vstr info_off; echo ^6Info ^7is now ^2ON"
set info_off "cg_drawFPS 0; cg_lagometer 0; b_drawspeed 0; b_watermarkalpha 0; set info vstr info_on; echo ^6Info ^7is now ^1OFF"


/////////////////////
//Rapid Akimbo script
/////////////////////

// Press this key ( M ) and your akimbo guns will fire very very fast all his bullets.
// Plz notice that this is only possible on ETMAIN servers!!!

bind "M" "+attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack; wait 1;"


///////////////////
//Info-items script
///////////////////

// Press this key (F7) to change your nickname in the game with only one button

set x1 "name Nick; set nick vstr x2"
set x2 "name Nick2; set nick vstr x3"
set x3 "name Nick3; set nick vstr x4"
set x4 "name Nick4; set nick vstr x5"
set x5 "name Nick5; set nick vstr x6"
set x6 "name Nick6; set nick vstr x1

set nick "vstr x1"

bind "F7" "vstr nick "


//////////////
//Stats script
//////////////

// Press this key ( F7 ) to view the scores and your stats.


bind F7 "vstr st"
set st "vstr statisticsall"
set statisticsall "vstr statistics"
set statistics "+topshots;+stats;set statisticsall vstr statistics2"
set statistics2 "-topshots;-stats;set statisticsall vstr statistics"

////////////////////////
//Crosshair color Script
////////////////////////


//By pressing this key (F6) you can switch between the colors for your crosshair.

set crosshr "vstr crosshaircolor0"
set crosshaircolor0 "cg_crosshairColorAlt black; set crosshr vstr crosshaircolor1"
set crosshaircolor1 "cg_crosshairColorAlt red; set crosshr vstr crosshaircolor2"
set crosshaircolor2 "cg_crosshairColorAlt green; set crosshr vstr crosshaircolor3"
set crosshaircolor3 "cg_crosshairColorAlt yellow; set crosshr vstr crosshaircolor4"
set crosshaircolor4 "cg_crosshairColorAlt blue; set crosshr vstr crosshaircolor5"
set crosshaircolor5 "cg_crosshairColorAlt cyan; set crosshr vstr crosshaircolor6"
set crosshaircolor6 "cg_crosshairColorAlt magenta; set crosshr vstr crosshaircolor7"
set crosshaircolor7 "cg_crosshairColorAlt white; set crosshr vstr crosshaircolor8"
set crosshaircolor8 "cg_crosshairColorAlt orange; set crosshr vstr crosshaircolor0"
bind "F6" "vstr crosshr"

//////////////////////////////////////////////
//Atmospheric effects, particle and gun script
//////////////////////////////////////////////



//By pressing this key (F6) you can enable/disable the "atmospheric effects" like rain or snow.

set opady0 "echo ^6RAIN/SNOW ^7 is now ^1OFF; set cg_atmosphericeffects 0; set opady vstr opady1"
set opady1 "echo ^6RAIN/SNOW ^7 is now ^2ON; set cg_atmosphericeffects 1; set opady vstr opady0"
set opady "vstr opady0"
bind "F6" "vstr opady"


//By pressing this key (F7) you can enable/disable the "Particle" system in ET.

set dym0 "echo ^6SMOKE ^7is now ^1OFF; set cg_wolfparticles 0; set dym vstr dym1"
set dym1 "echo ^6SMOKE ^7is now ^2ON; cg_wolfparticles 1; set dym vstr dym0"
set dym "vstr dym0"
bind "F7" "vstr dym"


//By pressing this key (F8) you can enable/disable your gun in your HUD.

set gun0 "echo ^6GUN ^7 is now ^1OFF; set cg_drawgun 0; set gun vstr gun1"
set gun1 "echo ^6GUN ^7 is now ^2ON; set cg_drawgun 1; set gun vstr gun0"
set gun "vstr gun0"
bind "F8" "vstr gun"


//////////////
//Clock Script
//////////////


//By pressing this key (F9) you can enable/disable the clock in your HUD.

set clock0 "echo ^6Clock ^7 is now ^1OFF; set b_drawclock 0;set clock vstr clock1"
set clock1 "echo ^6Clock ^7 is now ^2ON; set b_drawclock 1; set clock vstr clock0"
set clock "vstr clock0"
bind "F9" "vstr clock"
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PostSubject: Re: Some of my Script Commands...   Wed Feb 16, 2011 10:56 am

//Shoot Script
set shooton "+sprint; +attack; seta sensitivity 2.0; set vstr shootoff"
set shootoff "-sprint; -attack; seta sensitivity 7.0; set vstr shooton"
bind MOUSE1 "+vstr shooton shootoff"



//Crouch Toggle
set crouch "+movedown; set nextcrouchtoggle vstr stand"
set stand "-movedown; set nextcrouchtoggle vstr crouch"
set nextcrouchtoggle "vstr crouch"
bind c "vstr nextcrouchtoggle"


//View Script
set viewon "cg_fov 120;"
set viewoff "cg_fov 90;"
bind h "+vstr viewon viewoff"

//Screenshot Script
set clearshot "cg_crosshairSize 0; cg_draw2D 0; cg_drawgun 0; wait 10; screenshotJPEG; cg_drawgun 0; cg_draw2D 1; echo ^2Screenshot Taken; cg_crosshairSize 20"
bind p "vstr clearshot"

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